Live chat by Boldchat
all courses
graphic design
web design
multimedia
digital arts
business marketing design
software
 

New Faculty Anki King is a Brooklyn, N.Y.-based artist and educator.

Admissions Alert Enrollment deadline extended to July 14th.

Student Gallery New additions.

 
 
  << back to all courses
 

Learn Macromedia's
Flash Basics

LEARN Flash - the fundamentals of the Web's #1 interactive design tool

   
 

Tammy Gilbertson, California
"It was fun to draw with the tools. Hardest part was deciding what to draw! I like the ease of dragging corners to make new shapes."

When Web designers think dynamic, they think Macromedia Flash. The vector-based tool, rapidly taking over the Web, can create everything from simple animations to entire sites.

In this 6-lesson course, you'll develop a deep understanding for basic drawing and animating tools in Flash, mastering such critical interface elements as layers, scenes, nested symbols, and movie clips. You'll create an animated logo, a cityscape, a splash screen, a basic Flash site interface, and more.

You'll be introducing yourself as a "Flashster of the Universe" in no time!

 

Tuition: $659 US
MORE INFO: faculty | prerequisites | outline
learn flash
   
 

Faculty:

   

Instructor/Course Developer:
David Witt
is a Brooklyn NYC based new media artist and multimedia designer... get bio

 

Prerequisites:

 
To take this course, you'll need:
Computer with Internet connection (28.8 Kbs modem or faster)
Macromedia Flash MX or MX 2004.
 

Outline:

flash help
 

LESSON 1 Intro to Flash Lesson One gives you an essential orientation to Flash. You'll view interactive case studies to learn what it's used for (and why) and learn about its strengths as an animation tool. After a tour of the Flash interface, you'll dive into a hands-on exploration of Flash drawing tools. As you'll discover, Flash can be a one-stop shop for drawing, a flexible environment for creating lines and fills, grouping elements, smoothing curves, and aligning objects.

 

LESSON 2 Symbols and Layers Using symbols -- reusable images, buttons, or animations -- can speed the creation of your artwork, making it easier for you to focus on the bigger picture. Lesson Two explores the basics of manipulating art in a Flash movie. You'll look at how to create a layer and edit symbol properties, exploring how any component of a graphic can be turned into a movie clip. You'll cover how to use symbols as instances throughout your movie, without increasing file size, and how to put effects on an instance.

LESSON 3 Frames and Animation Animation is what Flash was designed for. Lesson Three digs into the nuts and bolts of making things move in Flash. You'll look at motion tweening, the process of moving graphics around the movie stage, shape tweening, the technique of morphing one shape into another, and cell animation, the traditional, frame-by-frame approach. You'll learn fast, efficient ways of accomplishing these results in Flash, as well as the finer points of controlling speed and duration and avoiding sloppy transitions.

 

LESSON 4 Bells and Whistles As a Flash developer, bells and whistles can be your bread and butter. Lesson Four explores some techniques for adding sophistication to your Flash work. Masks and transparency are discussed as means of creating layer effects. Best practices for importing bitmapped images into Flash are covered, in addition to tweening along a motion path and the art of combining motion and shape tweens.

 

LESSON 5 Making a Splash Lesson Five examines concepts and techniques for one of Flash's most common applications: the splash screen. Through a real-life case study, the design objectives of the splash screen -- and its technological constraints -- are explored in detail. Themes covered include: how to establish an identity, grab the viewer's attention, limit download time, and manage file size. You'll also break down the movie frame-by-frame to discover the designer's solution to animation challenges.

 

LESSON 6 Interactive Adventures Lesson Six offers an entree into the world of interactivity. You'll discover how to add sound to your movies and create buttons, both key components of time-based animations. Different button states are discussed, so you can make the most of Flash's built-in behaviors and avoid common button bloopers. You'll get a taste of the exciting world of action scripting, then learn about linking within Flash, the basis for adding all these groovy features to your Web site.

 

Tuition: $659 US

 
enrollment info
Request Brochure
Questions for advisor:
First Name *
Last Name *
Email Address *
Phone Number *
 
footer
1.800.258.4115 | home | site map | faq | contact us | about us


© Copyright 2005 Sessions Online School of Design. (Privacy Policy) All rights reserved.
Reproduction in whole or in part without permission is prohibited.